Our Workflow


Step I

State I   ✓

  • Developing a Prototype with basic  Weapon animations,  essential gameplay Elements 


State II  ✓

  • Developing a Prototype with basic weapon classes: ( Grenades, Collectables, Primary and Secundary Weapons )

State III  ✓

  • Developing a Prototype with advanced Weapon features, including different ammo types and Damage classes
  • VFX

 State IV  ✓ 

  • Essential Multiplayer Network developing.
  • Player Model
  • Animations
  • Basic SFX

Conzept

At first we are starting with our Conzept for a new Hunter or Weapon. There we are normally working with Sketches to spice the thing a liitle bit up.

Modeling

After we have a clear vision of the Conzept we are starting to Model the new Object we wanted to implement in the Game.


Animating

After we  finished the model, we can start to animate. That is a fun part. cause after that we can implement the new Model with Animation in our Project. 


Step II

State V  ✓

  • Creature & Beast Models
  • Animations
  • AI
  • Behavior Trees
  • Bugfix

 State VI   ✓ 

  • Witch Model & Animations
  • AI
  • Behavior 
  • Network features
  • Alpha 1.0

 State VII   ✓ 

  • Finish Weapon Models
  • Texturing
  • SFX
  • Gameplay
  • Bugfix

 State IIX  ✓ 

  • Essential Multiplayer Network Profiling
  • Level System
  • Perks & Buffs
  • Soundtrack composition

Step III - Open

State IX

  • Bugfix
  • Soundtrack Recording
  • Server System
  • UI



STATE X

  • Leveldesign
  • SFX
  • VFX
  • Network features
  • Teamsystem

STATE XI

  • Bugfix
  • Beta 1.0
  • Gamemode
  • Implementing Music
  • Server

 State XII

  • Bugfix
  • Marketing
  • Steam
  • Release